In learning Rust after coming from another OO language, it's very helpful to hear things explained in OO terms. Though many programmers don't seem to enjoy admitting that their non-OO language shares OO characteristics, fundamentally, the mental models that one becomes accustomed to when using OO long enough can be found in practically all things.
For those somewhat disturbed by this notion, don't get me wrong—Rich Hickey truly convinced me that OO IS flawed in its fundamental design; he was the first to do so. To paraphrase:
Typical OO languages combine identity (the unique existence of an object) with state (its value at a given moment). This makes it difficult to separate the object's ever-changing value from its persistent identity, essentially treating the object as a fixed "snapshot" of its state at a particular moment.
Once you understand this though—or at least when I did—it starts to make you think more deeply about the true nature of 'data'. I won't go off on that tangent; I've already digressed far enough. The nature of data has always been interesting to me though, and after thinking through the implications of this, it's paid of in spades and never quits.
Back on track:
I was looking into what 'associated types' are in Rust and, for a while, they weren't making much sense. Not because of what they are, but I just wasn't wrapping my mind around it whenever I would circle back to it. At time of writing, it doesn't help that the Rust documentation is very sparse on this topic, this was the extent of it:
Rust Documentation on Associated Types
You know that feeling when you're learning something genuinely challenging—where you keep circling back to the same concept, reading different explanations, but it just doesn't click? Then suddenly, like a key turning in a lock, everything falls into place and you get that euphoric rush of understanding. It's that moment when complexity transforms into elegant simplicity, and you wonder how you ever found it confusing.
Eventually, I had that 'aha' moment, so I immediately jumped into an AI chat to confirm this intuition, and this is how it played out:
Me: provide insight into what the associate type in this rust code is doing and/or use for:
// Simplified Future trait (the real one has more details)
trait Future {
type Output;
// This is called by the runtime repeatedly
fn poll(self: Pin<&mut Self>, cx: &mut Context) -> Poll<Self::Output>;
}
enum Poll<T> {
Ready(T), // "I'm done, here's the result"
Pending, // "Not ready yet, try again later"
}
AI: ## The Associated Type Output
in Rust's Future Trait
The type Output;
in the Future trait is an associated type that serves a crucial purpose in Rust's async system. Here's what it does:
1. Defines the Return Type
The Output
associated type specifies what type of value this Future will produce when it completes successfully. It's essentially saying "when this Future is done, it will give you a value of this type."
// Examples of different Output types:
impl Future for TimerFuture {
type Output = (); // Returns nothing (unit type)
// ...
}
impl Future for HttpRequestFuture {
type Output = Result<String, HttpError>; // Returns a Result
// ...
}
impl Future for DatabaseQueryFuture {
type Output = Vec<User>; // Returns a vector of users
// ...
}
2. Type Safety at Compile Time
The associated type allows Rust's type system to know exactly what type you'll get when the Future completes, providing compile-time guarantees:
async fn example() {
let timer = tokio::time::sleep(Duration::from_secs(1));
let result: () = timer.await; // Compiler knows this returns ()
let request = reqwest::get("https://api.example.com");
let response: Result<Response, reqwest::Error> = request.await; // Compiler knows the exact type
}
3. Flexibility for Different Future Types
Each Future implementation can specify its own output type, making the trait flexible for various use cases:
// A future that computes a number
struct ComputeFuture;
impl Future for ComputeFuture {
type Output = i32; // Will return an integer
// ...
}
// A future that reads a file
struct ReadFileFuture;
impl Future for ReadFileFuture {
type Output = Result<String, std::io::Error>; // Will return a Result
// ...
}
4. Integration with Poll
Notice how the poll
method returns Poll<Self::Output>
. This means:
Poll::Ready(value)
contains a value of typeSelf::Output
Poll::Pending
indicates the Future isn't ready yet
fn poll(self: Pin<&mut Self>, cx: &mut Context) -> Poll<Self::Output> {
if self.is_ready() {
Poll::Ready(self.get_result()) // get_result() returns Self::Output
} else {
Poll::Pending
}
}
5. Why Associated Type Instead of Generic?
You might wonder why not use a generic like Future<T>
. Associated types are used because:
- Each Future implementation should have exactly one output type
- It makes the API cleaner and less verbose
- It prevents type ambiguity issues
// This would be more verbose and confusing:
trait Future<T> {
fn poll(self: Pin<&mut Self>, cx: &mut Context) -> Poll<T>;
}
// Associated type is cleaner:
trait Future {
type Output;
fn poll(self: Pin<&mut Self>, cx: &mut Context) -> Poll<Self::Output>;
}
6. Real-World Example
Here's how it works in practice:
async fn fetch_user_data(id: u32) -> Result<User, DatabaseError> {
// This async function becomes a Future with:
// type Output = Result<User, DatabaseError>;
let user = database::get_user(id).await?;
Ok(user)
}
// When you await this future:
let user_result: Result<User, DatabaseError> = fetch_user_data(123).await;
The Output
associated type is what makes Rust's async system both type-safe and flexible, ensuring you always know what type of value you'll receive when a Future completes, while allowing different Futures to return completely different types.
Me: Ok, so having come from other OO-based languages, it sounds like associated types are effectively 'private generics' that the caller isn't required to manage. On this topic though, it seems there's little mentioned about the 'turbofish' syntax in how it works with associated types (when/where needed, why it's needed, etc.). This sounds like it might break the mental model of 'private generics', but maybe not, since the turbofish syntax is only typically seen when needing to instantiate a new instance of a type that contains associated type(s). Though, it seems a bit strange that the compiler can't just infer the type in these turbofish scenarios, since - for example - it already knows whats in a collection; collections being where the turbofish syntax is commonly used.
The only questions I'd have left beyond this, is since structs can declare an arbitrary number of associated types:
- what's the syntax/mechanism in which associated types get assigned?
- is there a way to reassign the type of an associated type once it's been assigned on an instance?
- if #2 is yes, what are the implications of re-assigning associated types?
- if #2 is no, are there any other insights/comments you have on it?
- can assocaited types only be assigned as 'type = T'? (probably better as my 1st question)
AI: Great questions! You're absolutely right that associated types are like "private generics" - that's actually a fantastic mental model. Let me address your questions systematically and clarify some important distinctions about how associated types work in Rust.
Your Mental Model is Mostly Correct!
Associated types are indeed like "private generics" that the implementer decides, not the caller. However, there are some nuances about turbofish syntax and type inference that are worth exploring.
Turbofish Syntax and Associated Types
You're right to be puzzled about turbofish syntax with associated types. The key insight is that turbofish is typically used in different scenarios than associated types:
1. Collection Type Inference Issues
// The compiler can't always infer what you want:
let numbers = vec![1, 2, 3].into_iter().collect(); // Error! Collect into what?
let numbers: Vec<i32> = vec![1, 2, 3].into_iter().collect(); // OK
let numbers = vec![1, 2, 3].into_iter().collect::<Vec<i32>>(); // OK with turbofish
// The issue isn't the associated type, it's that multiple types implement FromIterator
2. Generic Function Parameters
// Turbofish for generic functions, not associated types:
let parsed = "42".parse::<i32>().unwrap(); // Generic function parameter
let parsed: i32 = "42".parse().unwrap(); // Type annotation instead
3. Associated Types Don't Need Turbofish
// Associated types are determined by the implementation:
let future = async { 42 };
// The compiler knows future.await returns i32 because of the Future::Output associated type
// No turbofish needed!
Answering Your Specific Questions
1. Syntax for Assigning Associated Types
Associated types are assigned in impl
blocks using the type
keyword:
trait Iterator {
type Item; // Declaration in trait
fn next(&mut self) -> Option<Self::Item>;
}
struct CountUp {
current: usize,
max: usize,
}
impl Iterator for CountUp {
type Item = usize; // Assignment happens here!
fn next(&mut self) -> Option<Self::Item> {
if self.current < self.max {
let current = self.current;
self.current += 1;
Some(current)
} else {
None
}
}
}
2. Can You Reassign Associated Types?
No, you cannot reassign associated types on an instance. Once an impl
block defines the associated type, it's fixed for that implementation.
// This is NOT possible:
// let mut my_iter = CountUp { current: 0, max: 10 };
// my_iter.Item = String; // ERROR! This doesn't exist
3. Implications of Not Being Able to Reassign
Since you can't reassign, the implications are:
- Type safety: The compiler can guarantee what type you'll get
- Zero-cost abstractions: No runtime type checking needed
- Predictability: The same implementation always has the same associated types
4. Additional Insights on Immutability
This immutability is by design and creates several benefits:
// Different implementations can have different associated types:
struct StringIterator;
impl Iterator for StringIterator {
type Item = String; // This implementation uses String
// ...
}
struct NumberIterator;
impl Iterator for NumberIterator {
type Item = i32; // This implementation uses i32
// ...
}
// But you can't change an instance's type after creation
5. Can Associated Types Only Be Assigned as 'type = T'?
Yes, but there are some variations and advanced features:
Basic Assignment:
impl Iterator for MyStruct {
type Item = String; // Simple type assignment
}
Generic Assignment:
struct Wrapper<T>(T);
impl<T> Iterator for Wrapper<T> {
type Item = T; // Associated type can be a generic parameter
// ...
}
Complex Type Assignment:
impl Iterator for DatabaseQuery {
type Item = Result<Row, DatabaseError>; // Can be complex types
// ...
}
With Where Clauses:
trait Collect<T> {
type Output;
}
impl<T> Collect<T> for Vec<T>
where
T: Clone
{
type Output = Vec<T>; // Can have constraints
}
Advanced: Multiple Associated Types
You mentioned structs can have multiple associated types. Here's how that works:
trait Graph {
type Node;
type Edge;
type Weight;
fn add_node(&mut self, node: Self::Node);
fn add_edge(&mut self, from: Self::Node, to: Self::Node, weight: Self::Weight);
}
struct SimpleGraph;
impl Graph for SimpleGraph {
type Node = u32; // Node IDs are integers
type Edge = (u32, u32); // Edges are tuples
type Weight = f64; // Weights are floats
// Implementation...
}
Why This Design?
The "private generics" mental model works because:
- The implementer decides the types (not the caller)
- Each implementation gets exactly one choice per associated type
- The compiler can infer everything from the implementation
- No runtime overhead since everything is known at compile time
This is different from regular generics where the caller chooses the type parameters. With associated types, the trait implementer makes that choice once and for all.
Your intuition about this being like "private generics" is spot-on - it's a way to have type parameters that are internal implementation details rather than external API choices.
Me: so that then begs the (elephant in the room) question:
why not just define all associated types as a generic 'Something = T'? This way it's always whatever the caller wants it to be
AI: Excellent question! This is indeed the elephant in the room, and it gets to the heart of a fundamental design choice in Rust's type system. The answer reveals why associated types exist at all when we already have generics.
The Key Insight: Coherence and Uniqueness
The fundamental reason is that each type should have exactly one implementation of a trait with specific associated types. If we made everything generic, we'd lose this guarantee.
Let Me Show You the Problem
What Happens with Generics:
// If Iterator was generic instead of using associated types:
trait Iterator<T> {
fn next(&mut self) -> Option<T>;
}
// Now we could have multiple implementations for the same type:
impl Iterator<i32> for Vec<String> {
fn next(&mut self) -> Option<i32> { /* convert strings to numbers */ }
}
impl Iterator<String> for Vec<String> {
fn next(&mut self) -> Option<String> { /* return strings directly */ }
}
// PROBLEM: Which implementation should the compiler use?
let mut vec = vec!["1".to_string(), "2".to_string()];
let item = vec.next(); // Ambiguous! Could be i32 or String!
With Associated Types (Current Design):
trait Iterator {
type Item; // Each implementation chooses exactly one Item type
fn next(&mut self) -> Option<Self::Item>;
}
impl Iterator for Vec<String> {
type Item = String; // This implementation can only return Strings
fn next(&mut self) -> Option<String> { /* ... */ }
}
// No ambiguity - there's exactly one way to iterate over Vec<String>
let mut vec = vec!["1".to_string(), "2".to_string()];
let item = vec.next(); // Unambiguous! Always returns Option<String>
Real-World Example: The From
Trait
This becomes clear with the From
trait:
// Current design with associated types (conceptually):
trait From<T> {
fn from(value: T) -> Self;
}
// Each type can implement From<T> for different source types T:
impl From<i32> for String { /* ... */ }
impl From<&str> for String { /* ... */ }
impl From<char> for String { /* ... */ }
// But if From used associated types instead:
trait From {
type Source;
fn from(value: Self::Source) -> Self;
}
// We could only have ONE implementation per target type:
impl From for String {
type Source = ???; // Can only pick ONE source type!
fn from(value: Self::Source) -> Self { /* ... */ }
}
When to Use Each Pattern
Use Associated Types when:
- One logical relationship between implementer and the type
- The implementer should decide what the type is
- Uniqueness matters - only one implementation should exist
trait Iterator {
type Item; // Each iterator has ONE natural item type
}
trait Future {
type Output; // Each future produces ONE specific output type
}
Use Generics when:
- Multiple valid relationships are possible
- The caller should decide what the type is
- Flexibility matters - multiple implementations are useful
trait From<T> { // String can be created FROM many different types
fn from(value: T) -> Self;
}
trait Into<T> { // i32 can be converted INTO many different types
fn into(self) -> T;
}
The Collection Example You Mentioned
You mentioned collections and turbofish syntax. Here's why collect()
needs turbofish:
let numbers: Vec<i32> = (0..10).collect(); // Type annotation
let numbers = (0..10).collect::<Vec<i32>>(); // Turbofish
// The issue is that MANY types implement FromIterator:
impl<T> FromIterator<T> for Vec<T> { /* ... */ }
impl<T> FromIterator<T> for HashSet<T> { /* ... */ }
impl<T> FromIterator<T> for LinkedList<T> { /* ... */ }
// The compiler doesn't know which collection type you want!
But notice that FromIterator
uses generics, not associated types, because:
- Multiple collection types should be able to collect the same iterator
- The caller should choose which collection type they want
- Flexibility is the goal - same iterator, different collections
Summary: Why Associated Types Exist
Associated types solve the "one true implementation" problem:
- Coherence: No ambiguous implementations
- Ergonomics: No need to specify types when there's only one logical choice
- Documentation: The trait clearly shows the relationship between types
- Performance: Compiler can optimize better with fewer type parameters
Your suggestion of "make everything generic" would technically work, but it would:
- Create ambiguity where none should exist
- Require unnecessary type annotations
- Allow nonsensical implementations
- Make the type system less helpful
The Rust designers chose associated types precisely because sometimes constraint is better than flexibility - when there should only be one right answer, the type system should enforce that!
Me: I'm really just trying to get to the heart of what associated types really are. In doing so, it also helps to reveal other features of Rust too.
AI: Ah! Now I see what you're getting at - you're trying to understand the fundamental nature of associated types by exploring "what if we could make them work like generics?"
Your exploration actually helps explain what associated types really are:
Associated Types Are Implementation Choices
trait Iterator {
type Item; // "Hey implementor, you decide what this is"
}
impl Iterator for Vec<String> {
type Item = String; // "I choose String"
}
Generics Are Caller Choices
trait FromIterator<T> { // "Hey caller, you decide what T is"
fn from_iter<I: IntoIterator<Item = T>>(iter: I) -> Self;
}
// Caller decides:
let vec: Vec<i32> = some_iter.collect(); // Caller chose i32
The Deep Insight
What you've discovered through this exploration is that associated types and generics represent fundamentally different relationships:
- Generics: "This trait can work with multiple types, and the user of the trait chooses which"
- Associated types: "This trait needs a type, and the implementor of the trait chooses which"
A Real-World Analogy
Think of it like a restaurant:
// Generic approach - customer chooses:
trait Restaurant<Food> {
fn serve(&self) -> Food;
}
let meal: Pizza = restaurant.serve(); // Customer chooses Pizza
// Associated type approach - chef chooses:
trait Restaurant {
type Specialty; // Chef's signature dish
fn serve(&self) -> Self::Specialty;
}
impl Restaurant for ItalianRestaurant {
type Specialty = Pizza; // Chef specializes in Pizza
}
What This Exploration Teaches Us
- Associated types aren't just "different syntax for generics" - they represent a different locus of control
- The choice of who decides the type matters for API design
- Mixing the two creates ambiguity about who's in charge
- Rust's separation is intentional - it forces you to think about who should make the choice
You've actually done a great job exploring the design space and discovering why the current design exists! The fact that your hybrid approaches run into logical problems reveals that associated types and generics are solving genuinely different problems.
I feel I've truly wrapped my mind around 'Associated Types' topic at this point. Hopefully this is as insightful for you as it was for me.